Ever thought about how Gingerbread (GB) and Ice Cream
Sandwich (ICS) platforms differ on a technical level? In this blog post,
we’ll describe some of the technical differences between GB and ICS,
and what the differences in the user experience might be. This way you
can decide if ICS is right for you, or if you prefer to stay on
Gingerbread. Maybe you will prefer the new UI in ICS, or do you give a
higher priority to the extreme stability of the Gingerbread platform?
Read more after the jump!
Now as you might have seen, we’ve continuously kept you updated on
our work with the ICS upgrade, and we started by telling you about what
we do to get the latest software release from Google working on our
Xperia™ smartphones in the article Ice Cream Sandwich – from source code release to software upgrade. Then we released ICS alpha and ICS beta versions of the coming software upgrade.
However, although ICS is new and compelling in many ways, we would
like all of our users to make an informed decision when selecting what
Android™ software to use. We are actually proud to say that our
Gingerbread software is very stable and has great performance, so it’s
not a bad idea to stay on this release. Ice Cream Sandwich is more
intensive, for example in terms of resource usage. As smartphones become
more capable, our own applications, as well as the Google Mobile
Services (GMS) applications, are becoming more advanced, which means
that they require more CPU power, run more network activities and use more RAM. On the other hand, ICS brings a refined UI and some nice new features as described below.
New features in ICS
From a UI perspective, ICS is based on a new look and feel, the Holo theme. In order to accommodate the new look of Android, we decided to do an extensive touch up of our own assets, since the graphical assets of the Holo theme cannot be changed in any way as stated in the Android Compatibility Definition Document (CDD). New looks have been added in the platform layer as well as in the application layer. All in all, well over a thousand icons have been modified. In addition, we have deployed new wallpapers and application backgrounds, which harmonise more with the flatter graphical structures of ICS.
From a UI perspective, ICS is based on a new look and feel, the Holo theme. In order to accommodate the new look of Android, we decided to do an extensive touch up of our own assets, since the graphical assets of the Holo theme cannot be changed in any way as stated in the Android Compatibility Definition Document (CDD). New looks have been added in the platform layer as well as in the application layer. All in all, well over a thousand icons have been modified. In addition, we have deployed new wallpapers and application backgrounds, which harmonise more with the flatter graphical structures of ICS.
In ICS, the activity manager has a completely new UI, where all
running apps are shown as thumbnails in a list. To close an activity,
you can simply swipe it out of the list. ICS also introduces a face
recognition app as a way to unlock the phone, called Face Unlock. Face
Unlock uses the front-facing camera and advanced object recognition
algorithms. It is included in our ICS upgrade for all phones that have a
front-facing camera.
The contact list will show more information about the contacts,
including updates from social networks. In the calendar, colour coding
has been added and it is now possible to zoom. There is also support for
a new type of voicemail that is more visual, offering transcriptions of
voice messages.
When it comes to ICS, it’s a major upgrade of Android™, and there are
a lot of things that have changed compared to the Gingerbread release.
Some of these changes affect the performance and stability of the
system, for example by using more CPU power and RAM. ICS was developed
with Galaxy Nexus in mind, which is based on a TI platform with
dual-core processor and 1GB RAM. We are now adapting ICS to run on our
2011 Xperia™ smartphones, which are all built on a Qualcomm platform
with single core and 512 MB RAM. This means that in some cases, the
resource usage in ICS is heavier on the system compared to Gingerbread.
The following sections identify some key areas where there is a
difference between ICS and Gingerbread.
Increased RAM usage
In general, it can be said that the RAM is the working memory in the phone, used by running processes in contrast to the flash memory, which is mainly used to store things. As you might understand, this is a simplified explanation and might not be entirely true in all cases. However, it can serve as a help to understand the difference between the RAM and the flash memory of the phone. To see how much RAM is currently used, go to Applications in the Settings app of your Xperia™ phone.
In general, it can be said that the RAM is the working memory in the phone, used by running processes in contrast to the flash memory, which is mainly used to store things. As you might understand, this is a simplified explanation and might not be entirely true in all cases. However, it can serve as a help to understand the difference between the RAM and the flash memory of the phone. To see how much RAM is currently used, go to Applications in the Settings app of your Xperia™ phone.
Now, let’s look at how the RAM is used. Out of our 512MB RAM, about a
third is used for functions that require a dedicated memory slot to
operate fast enough. For example, this is the case for certain
multimedia functions. The remaining space, which is at least 340MB, is
reserved for the Linux user space, as required in the Android Compatibility Definition Document (CDD). Within the Linux user space, functions like the activity manager and Home screen app are running.
Another interesting thing is that many apps use slightly more RAM in
ICS. For example, the web browser is quite intensive, and our
measurements indicate that it uses 20-30MB more in ICS compared to
Gingerbread. All in all, there are a lot of changes that together result
in greater RAM requirement.
When running low on RAM, typically with less than approximately 40MB
left, the activity manager will start to close processes according to
priority. At first, idle background activities are killed. The last
thing to be closed down is the foreground activity. We have described
this briefly in the table below. For more information, check out Android developers.
(Please note that all figures mentioned about RAM usage are
approximations and will differ depending on phone model and use case.)
Processes that are closed will obviously have to be restarted when
the user enters the app again, which takes time and slows the system
down. For example, when running a heavy game that uses all available
RAM, the activity manager will be forced to kill all processes running
in the background. This might include vital functions like the dialler
and even the Home screen application. When you exit your game, there is a
risk that the phone is perceived as slow, since the Home screen app
will have to be restarted, just like every other activity you access
afterwards.
Slower interaction with the SQL database
Another change in ICS compared to Gingerbread is that Google has moved a lot of the SQL handling from the native to the Java layer. In our internal studies, we have seen that read and write operations to the SQL database takes longer time, which slows down the apps. Many applications perform a lot of SQL operations when started, which greatly impacts the start-up time.
Another change in ICS compared to Gingerbread is that Google has moved a lot of the SQL handling from the native to the Java layer. In our internal studies, we have seen that read and write operations to the SQL database takes longer time, which slows down the apps. Many applications perform a lot of SQL operations when started, which greatly impacts the start-up time.
According to good practice, database operations or http requests
should not be performed in the main thread. However, we know that there
are quite a few applications that perform these kinds of operations
directly in the main thread, which might cause them to hold up other
operations. Also, when reading feedback on ICS software out on the
market now, we’ve seen comments about people having problems with some
applications and games.
If an operation takes too long, there is a risk of getting an Application Not Responding
(ANR) as a result. An ANR occurs when an application doesn’t answer an
intent, or responds to an input event, within a certain time limit. In
case of intent, the time out is set to five seconds. For the input
event, such as screen touch or button click, it’s ten seconds.
This can result in a user experience that is perceived as slower and
less stable, due to longer response times and increased ANRs.
Introducing full hardware acceleration
Yet another change in ICS, is that the graphics hardware acceleration is on by default for all apps from API level 14. For apps at lower API levels, it can be turned on in the manifest with the attribute android:hardwareAccelerated=”true”. Hardware acceleration means that the GPU is used to render graphics, which enables a smooth user interface. However, it also results in at need to load additional graphic libraries for certain apps, which makes them use even more RAM.
Yet another change in ICS, is that the graphics hardware acceleration is on by default for all apps from API level 14. For apps at lower API levels, it can be turned on in the manifest with the attribute android:hardwareAccelerated=”true”. Hardware acceleration means that the GPU is used to render graphics, which enables a smooth user interface. However, it also results in at need to load additional graphic libraries for certain apps, which makes them use even more RAM.
When we performed internal tests on our applications, we saw that the
Settings app consumed 1-2MB more RAM, and actually took longer time to
start with HW acceleration, compared to without. Once the app is
running, the UI is HW accelerated, but unless the app performs advanced
graphics, the user will not see the difference.
Another effect of the hardware acceleration is that it can make the
battery drain faster in some cases. An example of this is video
playback, where the hardware acceleration requires every video frame to
be run through the GPU, thus making the system use more power than it
would have without HW acceleration.
As a developer, you should therefore evaluate if HW acceleration is
required or not, as it comes with a cost in terms of RAM usage, start-up
time and possibly even battery duration which can have negative effects
on the user experience. You can read more about hardware acceleration
in Ice Cream Sandwich on the Android Developers blog.
So, what will be your platform of choice? We hope this article
clarifies some of the aspects to consider when making the decision. As
always, we are eager to hear your opinion, so drop us a comment below
and let us know! For more details on timing and practicalities on the
ICS upgrade, check out this latest post on the Sony Xperia™ Product Blog.
Updated – comment from the Developer World team:
We we would like to clarify that above mentioned “challenges” have already been addressed by our SW engineering teams.
For instance, we have not only optimised the RAM management by making
the RAM usage for internal apps as good as possible, but we will also
introduce a Performance assistant at start up when running ICS. In this
Performance assistant, you can enable and disable certain services that
you might not want to run on your phone, in order to optimise the
performance of your phone.
We have also worked with quite a few partners in regards to
architecture optimisations for SQL handling. In addition, we have also
optimised the hardware usage. And as a result of this article, a number
of app developers have notified us that they are evaluating if HW
optimisation will be needed or not for their apps.
The aim of this article was to share our knowledge regarding the
different characteristics for ICS and Gingerbread in an open way, as we
strive to have an open communication with the developer community. All
in all, we would like to point out that it’s our clear aim to deliver an
as good ICS update as ever possible. As you might have seen on the Sony
Xperia Product Blog